Genre: Adventure / 3D
Interface Language: English / Russian
Year of release: 2008
Tablet: the Russifier is not required: there is a
Size: 1521 Mb
Adventure game about the girl by name of Lea Nichols which remained last survived on the dilapidated tanker. It was included into group of the scientists who were lost under unknown circumstances. Now our problem begins to rescue it and safely to deduce from the dilapidated ship...
Language: English
Version: Full Game (with serial/crack/patch/keys.keygen)
cracked Gamez, no torrent
Status: Free for download
Game Info: Game Homepage
Type: Ripped and compressed
Link Type: " rapidshare [rs], megaupload, direct link (ftp) "
ddl Publisher year 2006, 2007, 2008. + part 1, 2, 3, 4.
File Type: .zip, .rar .kgb
Platform: pc, psp, ps2, xbox360 games
Business occurs on the tanker converted in floating laboratory where the set of scientists from different areas of knowledge worked. All of them worked over project EDEHN (Ethology Departement of Extra-Human Neuroscience), but once have disappeared with its full complement. There was on the tanker only a heroine of game of Lea Nikols and its hidden assistant having access to all watch facilities and communications. Its problem - to help Lea to get out from the tanker and whenever possible to understand, where the scientific brotherhood has disappeared. Eric Venno's project (Eric Viennot) and Nicolas Delaje (Nicolas Delaye). An example of indirect management of the hero when it is possible only to help for it to make a choice. The player has the control over supervision systems (chambers, including with thermal detectors), communications (doors, tunnels and other), computer networks and transport which there is available.
However to operate directly unlucky п?офессо?шей to us will not give, we will be compelled to direct its actions by means of special screens of supervision and to watch its movement through set of the chambers established onboard the ship. We should become her eyes and ears on a way to rescue.
Review of game:
We and a puppet the Desire of authors to create something unusual in sphere of game entertainments on desire and comes to an end more often. New ideas do not find due understanding at publishers who are afraid to put the blood money in something non-standard, without being assured that these ideas will pay off. If the publisher has given "good" it is soon banal financing of the project owing to prolonged process of working out stops, and any entreaties of developers that they had difficulties and it is necessary still a little bit for time for operational development of ideas to mind, these decisions to change are not capable. The reasons set, also it is suffered, first of all, we as really fresh game products leaves very little. One hope is assigned to independent developers whom the problems set forth above in view of non-interference to their affairs of extraneous persons are not terrible. Here, of course, there are also "reefs", but it is a question not of them.
Having collected will in a fist, French Lexis Numerique (here that is called, the happiness has come, whence did not wait) has dared to make the present furore in the concept of game design which consists not in a direct control of the character. The sense of idea is not new, but in such execution and the more so in a genre adventure/survival horror meets for the first time. Game in the French and Dutch markets left last year and has collected in this time положительнейшие responses. The rests needed to wait only when this miracle of programmer thought will appear in other markets of the world. Expectation was tightened till February of this year. This month game under name The Experiment (in the French and Dutch versions game called The Experince 112) left in America - in the most important market from the point of view of profit reception.
Chambers and not only
Protagonist of game we are: we. Yes-yes, in this game any person plays for itself, peeping through observation cameras behind our puppet of Lea Nikols. There are no heroes with the superabilities, whether it be Lara Kroft or Sam Fisher into which skin we constantly get. There are only we playing for, and Lea who does not possess any fantastic receptions and abilities, and is the most ordinary girl, suffering loss of memory. Game actions occur on the tanker converted under floating laboratory where scientists worked over project EDEHN which essence from the first shots anybody not begins to explain. Something, probably, has gone not so, differently how to explain disappearance of all employees, except Lea Nikols and us? It does not remember, why it has appeared chained to a bed and that has occurred on a vessel. She only from first seconds of game learns, what not one by the ship that there is someone who sits in a room filled with monitors on which there is a signal from observation cameras and which watches its each step. It someone, certainly, are we, and our purpose - to be eyes of Lea and the hidden assistant who will allow it to understand that to what and to deduce it from a vessel.
In habitual understanding as such game screen on which there are basic actions, no. Instead we have a background (it is authorised to be changed in the game menu to already prepared sketches) over which 3 windows of observation cameras can be simultaneously displayed. On them we also will see movement and other various actions made by attractive girl Lea on the tanker. But somehow we should operate the girl indirectly? Truly. For this purpose at us one more window on which the tanker plan is represented. By means of this window we can switch on and off light (on the plan circles), and also the various technics (on the plan triangles), thereby shining road for Lea and drawing of its attention, i.e. we force it to come to a place where light has lighted up or the technics has joined. But there is more to come. By means of the same window we can be switched to various observation cameras by which all tanker is stuck round, and also to open and close doors of compartments.
Such technics of interaction with the character is very unusual, she allows to feel the full power over all event in the hands. Initially chambers are authorised to be turned only. But later this function will join also abilities to approach and postpone a picture, night vision, тепловизо?, etc. And these functions are made not so that were, and for their use in the decision of problems. In addition, in our disposal there will be also a game computer. We can initially climb in it under a login and the password of Lea Nikols, and later - under logins of other scientists. In a database we can find out, for example, a code which will allow to open a door with a coded lock or any locker in which will lie vital for Lea оксид?им. Besides, we will get access to documents, having rummaged in which, we can find the important information. Throughout all game we will densely co-operate with Lea. It will help us as can, and we - to it. To exchange with it in pair phrases it will not turn out, but it throughout all game it will be lovely to chatter, specifying to us what to do further.
Experiment has gone right
In a kind of specificity of game, without mess in management has not managed. First it is difficult to orient and understand how to play this non-standard project. The heap of windows covers each other, in the plan it is easy to get confused, press something not that first as easy as shelling pears. In general, the interface not so friendly as it would be desirable, and it is necessary to get used to it - and then to enjoy game.
On spirit game is close to Silent Hill or to other mystical horror film. While we for a hand will drive Lea on the tanker, then there we will find corpses of people and remains of monsters. On particles to find out that scientists by the ship did. It will not be possible to do some fighting: all the same we sit at a control panel. But here to receive unforgettable sensations from game - still as. It would Seem, our problems is to click points on the plan and to look that will occur. At first sight, such pastime seems boring. But far from it. Any oddly Lexis Numerique it was possible to create the atmosphere involving the player with a head in game process and really forcing it to be interested in all occurring events. What will be further if to come into that cabin? What we there will find out? What action will make Lea if to involve it in this point? Simple swaying on the tanker already in itself causes interest that in any usual game it would seem melancholy green. There will be many problems on search of passwords which is required to be entered for access to any cabin or the computer or, for example, for robot activation. Yes-yes, to us even will allow to direct the robot and its mechanical hand with which help we can grasp the necessary subject. And it is made so successfully that wonder. Physics at height, as well as a drawing. It is a pity only that for all beauty game will demand considerable resources from your computer and when the maximum quantity of windows will be opened, be ready to insignificant, but to appreciable brakes.
French developer Lexis Numerique wished to show to everything that, besides set same as twin-brothers, products, it is possible to make something such non-standard that earlier anybody yet did not see. And after all has made, and it is very successful. Though game also has insignificant lacks, they with interest become covered by freshness of the concept and fascinating game process.
Features of game:
* game is entirely constructed on indirect management of the hero by means of manipulations with video observation chambers.
* many riddles are constructed on use of various modes of supervision. So, for example, inclusion тепловизо?а will allow to regulate temperature of heating of the necessary substance.
* innovative game process is supplemented qualitative (for a quest) with a picture, well-aimed sound design, phenomenal study of the game world and, at last, smartly built atmosphere.
Minimum system requirements:
* OS: Windows Vista/XP.
* Processor: Pentium IV 1.5 GHz, AMD Athlon or equivalent to it.
* a video map: 64MB, supporting vertex and pixel shaders 1.1, compatible with DirectX 9.0c.
* Operative memory: 512MB.
* Empty seat: 1.4 Gb.
* Sound map: compatible with DirectX 9.0.
Recommended system requirements:
* OS: Windows Vista/XP.
* Processor: Pentium IV 2 Ghz or equivalent to it.
* a video map: GeForce 6 or equivalent / 128 Mb.
* Operative memory: 1 Gb.
* Empty seat: 1.5 Gb.
* Sound map: compatible with DirectX 9.0.
* DVD-Rom
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